Toy Magician
LIGHT 4

Toy Magician

  • ATK:
  • 1600

  • DEF:
  • 1500

  • View:
  • 3357




You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the GY this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 7, 2026
51± 8/ 100
Power Score
Intrinsic 50
Deck 52

Toy Magician — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50.5 · Deck: 51.6 · Meta: provisional
  • Primary role: Removal · Secondary: Recovery/Recursion, Utility

Why it scores here

Toy Magician is a generic Level 4 Light Spellcaster whose value comes from two clauses: a flip-effect that destroys Spells and Traps equal to the number of Toy Magicians on the field, and an End Phase revive if its Set Spell-zone copy is destroyed by an opponent's card effect. Its 1600 ATK and 1500 DEF earn no points. The score is held down by the absence of combo data, a symmetric non-targeted flip effect with no card advantage, and fiddly timing and zone wording, which keeps the card at a mid-range value. Deck sampling shows it sits in a Toy shell with consistent partners, which supports real deck fit but not a high intrinsic power.

Axis scores

Axis Score Evidence
Accessibility 45 Can be Set from hand as a Spell, but there is no searcher evidence and it appears in 9 sampled decks at about 1.4 copies on average (verified text, observed deck stat).
Combo & Conversion 30 No recorded combo boards; the flip destroy is a 1-for-N effect with unclear count rules, so conversion is text-only inference (inferred).
Resource Economy 35 Destroy effect is symmetric and gives no card advantage; the revive is a free Special Summon but only under a narrow condition (verified text, inferred).
Effect & Interaction 40 Non-targeted destruction of all Spells and Traps on the field, hitting the controller's own backrow too; it is situational rather than a clean negate (verified text, inferred).
Material Utility 60 Clean generic Level 4 Light Spellcaster body that remains a valid material by its level and attribute even when its effects are negated (verified card stats, inferred).
Resilience & Flexibility 65 Revive from GY after an opponent's effect destroys its Set copy, and it can be played from hand, so it has more than one route in the game (verified text, inferred).
Deck-Building Efficiency 75 One copy in most decks (7 of 9 run 1), no garnet or lock restriction, and no banlist issues in the evidence (observed deck stat, verified).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 50.5, Deck ≈ 51.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Set from hand as a Spell, so it can be played without a summon
  • Revive after an opponent's effect destroys its Set copy
  • Level 4 Light body is a clean generic material
  • Consistent partners in the sampled Toy decks (Toy Box, Toy Soldier, Toy Tank)

Weaknesses

  • No combo evidence, so conversion is unproven
  • Symmetric, non-targeted flip destroy with no card advantage
  • Two effects sit in different zones (Set Spell vs. Flip Summon from monster zone), which makes timing fiddly
  • Low ATK/DEF with no searcher evidence

Counters / choke points

  • Opponents who avoid destroying Spells and Traps leave the revive clause idle
  • Mass backrow removal or negation of the flip effect

Best use

Backrow-clearing flip body and recursion piece in Toy decks. Decks: Toy shells with Toy Box, Toy Soldier and Toy Tank. Suggested copies: 1.

Evidence & gaps

  • Verified: Set from hand to Spell & Trap Zone as a Spell; End Phase revive if the Set copy is destroyed by an opponent's card effect and sent to GY this turn; Flip Summon: destroy Spells and Traps equal to the number of 'Toy Magicians' on the field; Level 4 Light Spellcaster, 1600 ATK / 1500 DEF
  • Observed: 9 sampled decks, 7 running 1 copy and 2 running 3 copies; Top partners: Toy Box 77.8%, Toy Soldier 66.7%, Toy Tank 66.7%; No combo appearances recorded
  • Inferred: Flip count includes the flipped card itself, since it is on the field; Generic material value from level and attribute; Removal role is primary, recursion secondary
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only unclear whether the flip count includes the flipped Toy Magician itself Set-as-Spell and Flip Summon clauses act in different zones, so rulings on combined use are unverified











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